AI Insights · Timothy · January 2022
Top 5 Idler Games Performance in Netherlands, Q4 2021
Discover how the top 5 idle games performed on a unified platform in the Netherlands during Q4 2021, with insights on downloads, revenue, and active users.
During the fourth quarter of 2021, the Top 5 idle games in the Netherlands showcased varied performance trends in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive view of these metrics.
Idle Mafia from DianDian Interactive Holding saw its weekly revenue fluctuate, peaking at approximately $9.1K in mid-October and ending the quarter at around $8.1K. Downloads were relatively steady, with a notable increase to 2K in the week of October 25. Active users hovered around 10K, with a slight dip towards the end of the quarter, closing at roughly 9.1K.
Gold and Goblins: Idle Games by AppQuantum Publishing Ltd experienced a significant surge in revenue, reaching a peak of $11K in early November before settling at about $7.1K by the end of December. Downloads peaked impressively at nearly 13K in late October, and active users followed a similar trend, peaking at around 28K in early November.
Idle Lumber Empire - Wood Game, also from AppQuantum Publishing Ltd, showed a remarkable increase in weekly revenue, starting at $3.4K and ending the quarter with a high of approximately $18.9K. Downloads fluctuated but saw a significant rise to around 11K in the final week of December. Active users mirrored this trend, increasing from 18.2K to nearly 18K by the end of the quarter.
Idle Miner Tycoon: Money Games from Kolibri Games GmbH had a steady revenue stream, with a notable peak of $8.2K in late November. Downloads showed an upward trend, peaking at around 9.4K in early November. Active users remained strong, starting at 62.4K and maintaining around 82.9K by the end of December.
Lastly, Bud Farm: Idle Tycoon Game by LDRLY had more modest figures. Weekly revenue peaked at about $3.9K in mid-December. Downloads were relatively low, peaking at 1K in late October. Active users fluctuated slightly, ending the quarter around 1K.
For more detailed insights and data, visit Sensor Tower.